#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#define OFS_AntiHit 0x1011AE0
LPTSTR ModulGame = "lostsaga.exe";
void Patch(void *adr, void *ptr, int size)
{
DWORD OldProtection;
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &OldProtection);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,OldProtection, &OldProtection);
}
void WritePointer(unsigned long ulBase, int iOffset, int iValue)
{
if (!IsBadReadPtr((VOID*)ulBase, sizeof(unsigned long)))
{
if (!IsBadWritePtr((void*)(*(unsigned long*)ulBase + iOffset), sizeof(unsigned long)))
{
*(int*)(*(unsigned long*)ulBase + iOffset) = iValue;
}
}
}
DWORD WINAPI MemPacth(LPVOID param)
{
while (1) {
if (GetAsyncKeyState(VK_F1)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_AntiHit;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00", 1);
}
}
Sleep(10);
}
return (0);
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
if (dwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hDll);
if(dwReason == DLL_PROCESS_ATTACH){
MessageBeep(MB_ICONINFORMATION);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)MemPacth, 0, 0, 0);
char strDLLName [_MAX_PATH];
GetModuleFileName(hDll, strDLLName , _MAX_PATH);
if (strstr(strDLLName, "JKT48CyberTeam.dll") <= 0) {
ExitProcess(0);
}
}
else if(dwReason == DLL_PROCESS_DETACH)
{
}
}
return TRUE;
}
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Thank To Amiier CyberArt Crew
Written by: Dzulfadhli Aceh
Download RPP, Updated at:
16.40